Computer Music Practice Examples is a new series featuring the application of computer music technology to instrument design, composition, performance, and presentation.
Remove Music, Hear Sound. There are many things to hear within a single sound. There are more than melody, harmony, or rhythm that one can listen to and ponder. Tracks in RMHS feature eight sounds made from an algorithm. Feel free to contact the artist if you want a version with different length, interval, or fundamental frequency.
RMHS app and SuperCollider patch are free and available to download. Please give proper credit if you use it in your project.
PS Quartet No.2 is here! Five of EMEWS members recorded a version (Alex MacColl-Artrip, Sean Monaghan, Jacob Joslin, Ebony Swain, Gavin Langley), but four or more people can perform the piece. The only hardware needed besides the computer (either Mac or PC) is a Playstation DualShock controller. The interested ensemble can perform it with Logitech game controllers (F310 or similar on both Mac and PC) or XBox controller (Mac only). The piece runs on SuperCollider, a multi-platform audio software.
The links below contain score and SuperCollider patches. Feel free to contact me if you have any questions.
Seven Bird Watchers (2019) for a drum machine ensemble. For a performance, three or more drum machine players change parameters of the machine according to the score. The pulse of the drum machines is synced to a customized sync track that fluctuates seven times between slow and fast. Three percussive instruments make bird-like chirping when they are on speedy tempo.
Sony’s DualShock 4 can be used as an affordable and readily-available musical instrument that may not require additional software to establish a connection with the computer. Despite the effortless connectivity via Bluetooth or USB, DualShock 4’s number of functioning inputs varies depending on the applications and the communication method. The author analyzed and documented DualShock 4’s mapping scheme for Max and SuperCollider in this article so that it may be served as a reference for composition and performance projects. While buttons and joysticks behave much like MIDI controllers, some distinct features of DualShock 4, such as the trackpad, built-in timer, and SIXAXIS, have unusual mapping schemes and ranges.