Category Archives: Compositions

A new album is coming!

jwp-overundertone-at4-lq

My new solo album titled Overundertone will be released on this coming Monday (April 13) by NoRemixes label.  If last album, 120V was a collection of my old pieces, this album is a representation of where I am now. Almost all the tracks in the album use computer-synthesized sounds. Just like anything with with the computer, the sounds in this album are precise, digital, almost to the point that it feels unnatural and inhuman. But I like that aspects of computer music.

Album Art work by Sarah Snyder

I think I made an interesting album. I hope you like it, too.

 

A new album is out

120V is out now on Amazon as a downloadable album.

This is a compilation album of my solo works from 2002 to 2013.  All tracks except one are available for streaming in Soundcloud (The SCloud has a better streaming quality, and you can listen to the entire track). The album-only track, also named as 120v, is a no-input mixer piece that is quite different from all other works included in this album.
Visceral Media also made a video interview about me and my album. The guest in this video also appears in some of my works.

Please listen, share, review, and purchase the album!

A New Album is on the Way

Visceral Media Records will be releasing my new album in few weeks. The album is titled 120V, and it is a “best of” album that contains my works composed in the past 10+ years.  It also has a new track for no-input mixer and computer (marked with * in the track listing).

The album has quite a variety in terms of electronic music style. I feel very happy to share an album that contains pieces that reflects who I was and who I am. My life and music has changed immensely since I started to make electronic after plugging things into 120V outlets in the US.

Cover-Final-Small

Track Listing:

  1. Sound Mobile – I. Forward
  2. Decrescendo
  3. Fireflies and Cicadas
  4. NCP2010
  5. Nocturne
  6. Sound Mobile – II. Backward
  7. 120V*
  8. Elegy
  9. Retrace
  10. Reed Bed
  11. Sound Mobile – III. All Together

 

Hunchback of Notre Dame … A Mute Play

Here are some pictures of my recent theatre collaboration. Adam Vidiksis and I made music for the Hunchback of Notre Dame … a Mute Play. It was produced by the Renegade Company. As you may find in the Company’s website, the play received numerous positive reviews. I am very happy about the resulting collaboration. The video and audio recording of the piece is one the way, but I think that the following pictures can show some aspects of the play.  As for the music, my portion of electronic part was coupled with Adam’s imaginative percussion and his own electronics.

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SuperCollider Workshop – Code Examples

/*I have been doing  half-day SuperCollider workshops in the past few years. SuperCollider is a code-based audio freeware, and it  is the main program I use for my performance and composition.

Below is my “handouts”  for my workshops. You may copy-past it or download this workshophandouts.txt file and open it with SuperCollider. and you will be able to make some sounds in few minutes.

If you are interested in learning the program, please contact me. */

//

//

//SuperCollider Workshop @ EM2013
//by Joo Won Park (www.joowonpark.net) joowon@joowonpark.net

//SuperCollider is a text-based synthesizer and algorithmic composer.
//SC makes you think in codes and numbers
// Code: “algorithm written in programming language” (from Form & Code by Casey Reas)
// Algorithm: “precise instructions on how to do things” (from Form & Code)
//In other words, SC makes set of instructions to do music/audio related things.

//how to execute things : select/highlight, and then press enter (shift+return), not return
3+6
(3*6)+(2/3)*(4.444432)
10%3
When SC does not understand a line, such as this one, there will be an error message in post window
// when two slash lines are in front of a code, it is considered as comment. execute this line

//Method can be thought as “do something” command. For list of common methods, go to Help->Browse->Common methods.
“Hello”.speak //Mac only
speak(“Hello”)
(3+6).neg
neg(3+6)
(3+6).neg.abs

//SC’s Server needs to be booted in order to execute audio-related codes.
//Boot the Interpreter with command+B or Language->Boot
//Press command+. (period) to stop the sound
{Saw.ar(440,0.5)}.play //Note the syntax.

//use command+D for help files. Double click on the word

//how to use svariables
(
//when executing multiple lines of code, separate them with ;
//grouping codes with () is also very helpful
x=4;
y=8;
x+y
)//you can double click ) or ( to select all the contents inside ()

(x=4; y=8;x+y)
x=4; y=8;x+y

//when using other than a-z as variable, declar it with var
(var words;
words=”double slash at the beginning of the line means comment”;
words.speak
)

(
a={Saw.ar(440)};
a.play
)
//how to make a function {}
//function is a set of instructions that changes value of input x into output y.
//function processes things

//use argument to make an input to the function
y={
arg input;
var distortion;
distortion = input*3;
};
y.value(4);
y.value(20.5);
y.value(5.rand); //execute this code multiple times

(
var appletalk;
appletalk={
arg word;
var talk;
talk = word.speak
};
appletalk.value(“I am an argument”);
)
//note that the following line will not work because argument and var names are local to ()
appletalk.value(“I am out of an argument”)

//this can be fixed using global variables (letters a-z and any var names starting with ~)
z={
arg word;
var talk;
talk = word.speak
};
z.value(“I am an argument”);
z.value(“me too”);

~globalappletalk={
arg word;
var talk;
talk = word.speak
};
~globalappletalk.value(“I am an argument”);
~globalappletalk.value(“me too”);
//one catch with using global var is that you won’t be able to detect syntax (spelling & grammar) errors easily.
~globalappletalkkk.value(“I won’t be executed, but you won’t know why”);

//SynthDef : how to make a function with audio
//use SynthDef (not Synthdef or synthDef) to make an audio-related code with var and arg

SynthDef(“FirstSaw”,{
arg pitch;
var sound,envelope,sound2;
sound = Saw.ar(pitch);
envelope = Line.ar(1,0,2); //make an envelope that changes from 1 to 0 in 2 secondes
sound2 = sound*envelope;
Out.ar(0,sound2)
}).load(s) // make sure to load the synthdef into the server

Synth.new(“FirstSaw”,[\pitch,440]) //make a new synth (an audio event)
Synth(“FirstSaw”,[\pitch,440]) //.new can be omitted
Synth.new(“FirstSaw”,[\pitch,440*2])
Synth.new(“FirstSaw”,[\pitch,69.midicps]) //midi to freq converter

(
var randomizer;
randomizer=60+(12.rand);
Synth.new(“FirstSaw”,[\pitch,randomizer.midicps])
)

//how to change a parameter of a synth in realtime
SynthDef(“LongSaw”,{
arg lforate=3,lfopitch=1,pitch;
var sound,sound2;
sound = SinOsc.ar(lforate,0,lfopitch);
sound2 = Saw.ar(pitch+sound,0.5);
Out.ar(0,sound2)
}).load(s)

a=Synth.new(“LongSaw”,[\pitch,60.midicps,\lforate,1,\lfopitch,10.midicps])
// use .set to change parameters in realtime
a.set(\lforate,3)
a.set(\lforate,5,\lfopitch,10.midicps)
//the following will not work… for now
a.set(\lforate, Line.kr(1,200,0))
a.free //.free deletes the specified synth from the server

//Routine: Making algorithm on how/when to produce sound
//(the bread and butter of sc)
SynthDef(“ForRoutine”,{
arg pitch,vol,dur;
var sound,envelope,sound2;
sound = Saw.ar(pitch);
envelope = Line.ar(1,0,dur);
sound2 = sound*envelope;
Out.ar(0,sound2*vol)
}).load(s)

//here’s a simple randomization of the pitch
Synth.new(“ForRoutine”,[\pitch,60.rand.midicps,\vol,0.5,\dur,2])

//know the difference
2.rand
2.0.rand

//let’s control the range of randomness
(
~randomize=60+(12.rand);
Synth.new(“ForRoutine”,[\pitch,~randomize.midicps,\vol,0.5,\dur,2])
)

//Using a “do loop”, we can repeat the task as fast as the computer can to make a chord
4.do{
~randomize=60+(12.rand);
(“MIDI note “++~randomize++” is chosen”).postln;
//this .postln monitors what note is played
Synth.new(“ForRoutine”,[\pitch,~randomize.midicps,\vol,0.5,\dur,2])
}

//a loop inside a Routine can execute the task with controlled timing

Routine({
4.do{
~randomize=60+(12.rand);
(“MIDI note “++~randomize++” is chosen”).postln;
Synth.new(“ForRoutine”,[\pitch,~randomize.midicps,\vol,0.5,\dur,2]);
1.wait
}
}).play

~sequence1=Routine({
4.do{
~randomize=60+(12.rand);
(“MIDI note “++~randomize++” is chosen”).postln;
Synth.new(“ForRoutine”,[\pitch,~randomize.midicps,\vol,0.5,\dur,0.1+(1.0.rand)]);
0.5.rand.wait
}
})
~sequence1.play
~sequence1.reset //a routine needs to be reset if you want to play the same routine again.

//infinite loop
~sequence2=Routine({
loop{
~randomize=60+(12.rand);
(“MIDI note “++~randomize++” is chosen”).postln; //this .postln monitors what note is played
Synth.new(“ForRoutine”,[\pitch,~randomize.midicps,\vol,0.5.rand,\dur,0.5]);
0.5.rand.wait
}
})
~sequence2.play
~sequence2.stop
~sequence2.reset //a routine needs to be reset if you want to play the same routine again.
//infinite loop2
~sequence3=Routine({
loop{
~randomize=60+(24.rand2);
(“MIDI note “++~randomize++” is chosen”).postln; Synth.new(“ForRoutine2”,[\pitch,~randomize.midicps,\vol,0.5.rand,\dur,0.05]);
0.03.wait
}
})
~sequence3.play
//The above loop will eventually crash the SC in few seconds due to inappropriate memoey allocations (Check Peak CPU of localhost server)
//Use doneAction function in envelopes to prevent it

SynthDef(“ForRoutine2”,{
arg pitch,vol,dur;
var sound,envelope,sound2;
sound = Saw.ar(pitch);
//use doneAction to minimize the CPU usage
envelope = Line.ar(1,0,dur,doneAction:2);
sound2 = sound*envelope;
Out.ar(0,sound2*vol)
}).load(s);

~sequence3=Routine({
loop{
~randomize=60+(24.rand2);
(“MIDI note “++~randomize++” is chosen”).postln;
Synth.new(“ForRoutine2”,[\pitch,~randomize.midicps,\vol,0.5.rand,\dur,0.05]);
0.05.wait
}
})
~sequence3.play

//Arrays : what makes SC a great program
//the bread and butter 2

//array is a list enclosed with []
[0,4,7]
60+[0,4,7]
60+([0,4,7].choose)
Array
SequenceableCollection
Array.series(6,0,2) //whole tone scale

//applying array to make a controlled randomization
SynthDef(“ForRoutine2”,{
arg pitch,vol,dur;
var sound,envelope,sound2;
sound = Saw.ar(pitch);
envelope = XLine.ar(1,0.0001,dur,doneAction:2);
sound2 = sound*envelope;
Out.ar(0,sound2*vol)
}).load(s)

~sequence4=Routine({
loop{
~randomize=60+([0,4,7,11].choose);
(“MIDI note “++~randomize++” is chosen”).postln;
Synth.new(“ForRoutine2”,[\pitch,~randomize.midicps,\vol,0.5.rand,\dur,0.1]);
0.1.wait
}
})
~sequence4.play

//applying array to make a controlled randomization of pitch and rhythm
~sequence5=Routine({
loop{
~randomize=60+([0,4,7,11].choose);
(“MIDI note “++~randomize++” is chosen”).postln; Synth.new(“ForRoutine2”,[\pitch,~randomize.midicps,\vol,[0.5,0.8].choose.rand,\dur,0.1]);
[0.1,0.2,0].choose.wait
}
})
~sequence5.play

//applying array to make a controlled randomization of pitch and rhythm ver2
~pitchset = [0,4,7,11];
~sequence6=Routine({
loop{
~randomize=60+(~pitchset.choose);
(“MIDI note “++~randomize++” is chosen”).postln; Synth.new(“ForRoutine2”,[\pitch,~randomize.midicps,\vol,[0.5,0.8].choose.rand,\dur,0.1]);
[0.1,0.2,0].choose.wait
}
});
~sequence6.play

//change ~pitchset to to play different harmony
~pitchset=[0,3,7,11];
~pitchset=Array.series(6,0,2);
~pitchset=3 //this will give you an error
// Also, synth.set will not work, or will work for only one note because each note triggered with Routine is a separate synth
~pitchset=[3] //make an array with one list instead

//play a melody loop
~pitchset = [0,4,7,11];
~pitchlist = ~pitchset.asList; //convert an array into a “list” that can be interpreted by do loops
~sequence7=Routine({
loop{
~pitchset.do{
arg chosenpitch; //the first argument in a do loop corresponds to the firt value on the list
~randomize=60+chosenpitch;
(“MIDI note “++~randomize++” is chosen”).postln; //this .postln monitors what note is played
Synth.new(“ForRoutine2”,[\pitch,~randomize.midicps,\vol,0.5,\dur,0.1]);
0.1.wait;
}
}
});
~sequence7.play
~pitchset=[0,4,7,11]-2
~pitchset=Array.series(25,0,2)

//Challenge : analyze the following code. run ~sequence7 first
Routine({loop{~pitchset=[[0,4,7,11],[0,4,7,11]-2,[0,4,7,11]-4].choose;4.wait}}).play
//Summary : why use SC?
//SuperCollider makes users explore different modes of expression and composition
//1. customization & precision not easily available to commercial DAW
{SinOsc.ar(Line.kr(0,22000,20.39203),0,0.3)}.play
//2. “If computers could be used to model what we know, then perhaps we could also use them to simulate what we don’t know” (Form+Code by Reas)
//If computers could be used to model what we can play, then perhaps we could also use them to simulate what we can’t play
//3. Powerful DSP

//vanilla
SynthDef(“PulseThing”,{
arg pitch=500,width=0.5, vol=0.8; //you can set initial value of arguments
var sound1;
sound1 = Pulse.ar(pitch,width,vol);
Out.ar(0,sound1)
}).load(s);
Synth(“PulseThing”);

//vanilla + one topping
SynthDef(“PulseThing”,{
arg pitch=500,width=0.5, vol=0.8;
var sound1;
sound1 = Pulse.ar([pitch,pitch*0.5],[width,width*0.5],vol); //array makes a new signal
Out.ar(0,sound1)
}).load(s);
Synth(“PulseThing”);

//vanilla + many toppings
SynthDef(“PulseThing”,{
arg pitch=500,width=0.5, vol=0.8;
var sound1,cluster,mix;

cluster= Array.fill(10,{0.3.rand}).postln; //fill an array with five radom values between 0 and 0.3
sound1 = Pulse.ar(pitch+(pitch*cluster),width*cluster,vol); //this will create a 10 channel audio
mix = Mix(sound1); //mix 10 channel audio into a mono signal

Out.ar(0,mix)
}).load(s);
Synth(“PulseThing”); //note that you need to run the SynthDef again to make a new set of randomized array

//mint
SynthDef(“PulseThing”,{
arg pitch=500,width=0.5, vol=0.8;
var sound1,cluster,mix,filter;

cluster= Array.fill(10,{0.3.rand});
sound1 = Pulse.ar(pitch+(pitch*cluster),width*cluster,vol);
mix = Mix(sound1);

filter = HPF.ar(mix, MouseX.kr(300,10000));
//highpass filter controlled with x-axis of a mouse

Out.ar(0,filter)
}).load(s);
Synth(“PulseThing”);

//Challenge: here’s the above SynthDef in one line.
{HPF.ar(Mix(Pulse.ar(500+(500*(Array.fill(10,{0.3.rand}))),0.5*(Array.fill(10,{0.3.rand})),0.8)), MouseX.kr(300,10000))}.play
//banana split
SynthDef(“Voice”,{
arg pitch=500,width=0.5;
var voice,sound1,cluster,mix,delay;

cluster= Array.fill(10,{0.3.rand2});
voice = AudioIn.ar(1); //get real-time audio
sound1 = PitchShift.ar(voice,0.2,1+cluster); //this will create a 10 channel audio
mix = Mix(sound1*0.3); //mix 10 channel audio into a mono signal
delay = CombC.ar(mix,0.5,0.4,2);

Out.ar(0,delay+voice)
}).load(s);
Synth(“Voice”);

//sundae
~sample1 = Buffer.read(s,”sounds/Fflies.aif”); //load a sample to a buffer
//SC willtry to find the sound in the folder where the actual SC application is located
SynthDef(“Voice”,{
var voice,sound1,cluster,mix,delay;

cluster= Array.fill(10,{0.5.rand2}); //fill an array with five radom values between -0.3 and 0.3

sound1 = PlayBuf.ar(2,~sample1.bufnum,1+cluster); //this will create a 20 channel audio using a sample
mix = Mix(sound1*0.3); //mix 10 channel audio into a mono signal

Out.ar(0,mix)
}).load(s);
//press record button in localhost server to record a sound
Synth(“Voice”);

//Examples:
www.100strangesounds.com

//Final SC Tips
//- count your ()s and {}s. one missing ( can trigger a dramatic whining in the post window
//- spelling is crucial. Synth and synth are different. Have a habit of naming your variable with lower-case letters so it it does not get syntax-colorized with blue.
//- be extra careful in spelling when using a gloabal variable
//- SC documentation is a great textbook.
//For further studies, I recommend to look at the following features
if
In
Out
MIDIResponder
OSCresponder
GUI
Patterns