Category Archives: Compositions

For W – Toy piano and Electronics

For W is a short piece for toy piano and electronics. I hear that the harmonies played in a toy piano have particular ring and color. Even perfect 5th intervals have somewhat dissonant but delightful quality. This particular trait of the instrument is sonically expanded with the electronic part.

For W is an update/rearrangement of 100 Strange Sounds No. 69.  The score and the electronic part can be downloaded at the following Dropbox link.

https://www.dropbox.com/s/9v31456xeqrcv8c/Notes.pdf?dl=0 

Choices for Electronics Part

  1. Use SuperCollider in either PC or Mac. Run ForW.scd in SuperCollider. Instruction is noted on the score. Using SuperCollider is the most preferred method for its sound quality
  2. Use the app for Mac OS X. Download and uncompress ForW-OSX.zip. Run it on a Mac computer.
  3. Use an Android phone or tablet. Download and install ForW.apk. There may be some unwanted lag, but this could be the easiest to set up.

 

Beat Matching – Etudes for Electronic Ensemble No. 1

Performed by EMEWS (Electronic Music Ensemble of Wayne State) on 10/11/2018

The purpose of this piece is to exercise with flexible control of the tempo and note duration in electronic instruments. By subtly changing the rate of repetition (i.e., frequency) the ensemble can phase in and out of a perceivable rhythmic pattern. This piece is also an opportunity for the students to read and interpret a graphical score as well as thinking musical ideas in numbers.

App created with Faust (http://faust.grame.fr)

Score and app available at:

https://www.dropbox.com/sh/rlozrjsukhlr9bp/AAAmWb_CZZdskkUh7qUaWSi-a?dl=0

* Beat Matching is the first piece of Etudes for Electronic Ensemble. The etudes consist of easy-to-rehearse electronic ensemble pieces for beginner electronic musicians or ensembles. Each work of the etudes focuses on musical ideas that expressed most efficiently with electronic instruments.

Hungry – for voice, guitar, and electronics (2018)

 

Jenifer DeBellis, text
Elena Hensel, voice
Joo Won Park, composer
Bianca Pokrzywa, guitar

This is an intimate conversation between the guitar and the voice on being hungry and poor. The electronic part in the piece represents the hunger: it influences the person’s thoughts, emotions, and actions, however subtle or disruptive it is.
The piece was commissioned by The Oakland University Guitar Ensemble (Bret Hoag, director) as a part of the Bridging the Gaps: Guitars for Social Justice project.

PDF Score and necessary electronics part can be found at the following link

https://app.box.com/s/zt44c58oqpk98ru9k25azptfo6y0mrm6

an excerpt of the score

an excerpt of the score

Performance by Bret Hoag and Lynnae Lehfeldt

PS Quartet No.1 News

My PS Quartet No. 1 for electronic ensemble had an exciting debut season last year. In addition to multiple performances, the piece was featured in Score Follower. You can now watch the score of the piece while listening to the recording:

Compare this with the original video:

 

I also have received a grant to write and perform more piece for electronic ensembles from the Wayne State University’s Arts and Humanities Research Enhancement Program.  The PS Quartet was used as an example of what the possibility of an electronic ensemble. With the grant, I will be purchasing 16 Dualshock controllers and write a piece for a large-scale electronic ensemble. More info soon!

 

PS Quartet No.1 – for game controllers and computers

PS Quartet No.1 is a piece for Sony DualShock 4 Controllers and computer. All sound and graphics were created with SuperCollider. This piece is written for small to large laptop ensembles.

The piece was premiered and recorded by EMEWS (Electronic Music Ensemble of Wayne State). In the recording above, the piece was performed by the following members (from left to right)

  • Sean Monaghan
  • Laura Apolloni
  • James VanRysseghem
  • Joey McLennan
  • Charles Moore

This piece can be performed by anyone with a PlayStation controller and a computer. Instructions, scores, and necessary codes are available at the following link:

https://app.box.com/s/xnivx2nxyisjzsiydeb8t9zgkrhtvph1

I am particularly happy with the score of the piece!

demopage

Instructions for Hardware and Software Setup 

Hardware

  • 4 X Playstation 4 Dualshock Game Controller
  • 4 X Computers running SuperCollider ( http://supercollider.github.io/download )
  • 4 X Audio Cables to connect the computer’s audio output to the speakers
  • 4 X Speakers (or to the house mixer if)
  • Each part can be performed by multiple performers if more hardware is available

Syncing PS4 controller to the computer via Bluetooth (preferred method)

  1. Turn the computer’s Bluetooth on. Open Bluetooth preference
  2. Hold PS+Share Buttons in the Dualshock Game Controller for few seconds until the light starts to blink
  3. The controller will appear as Wireless Controller in the Bluetooth Preference. 
  4. Click Pair
  5. For PC, use DS4Windows (http://ds4windows.com/) to connect DualShock
  6. Demo video available at https://youtu.be/HtVqxt4RMns 

Connecting PS4 controller to the computer via USB 

  1. Turn off the computer’s Bluetooth to avoid a possible confusion
  2. The controller should be automatically paired with the computer whenever it is on

Software Setup

  1. Download the SuperCollider codes from joowonpark.net/psquartet1 
  2. Turn on the controller before opening SuperCollider
  3. Open SuperCollider
  4. Each performer opens one of the files from PSQ1-Soprano, Alto, Tenor, or Bass according to his/her part and the connection (there are different files for USB and Bluetooth)
  5. Go to Menu->Language->Evaluate File. The screen will become black and the patch is ready to start.
  6. To quit or stop, press command+. (period) or an equivalent shortcut of Stop in Menu->Language