Tag Archives: performances

Solo Electronic Improvisation

Since 2009, I have been presenting a solo set of live electronic music. Among the many electronic performance techniques, I specialize in creating electronic sounds on stage without pre-recorded samples. I use a combination of digital effect processors coded with SuperCollider to improvise a uniquely electronic soundscape in concerts and recordings. For more than a decade, I have marketed myself as an expert in that specific style. It is represented as a yellow rectangle in the diagram below. 

The categorization is not meaningful to anyone else, but it was a useful research goal for me in the 2010s. I share three representative pieces of my solo electronic improvisation for listening and analysis purposes.

Three Examples 

100 Strange Sounds (2012-2014) is a set of one hundred short video recordings featuring my live electronic music techniques. Each piece pairs a sound-making object with my SuperCollider code that processes its sound. I invite viewers to notice and enjoy the unexpected relationship between what they see and what they hear. For example, the sound of a cabbage becomes something else with a bunch of effect processors in 100 Strange Sounds #77

Large Intestine (2013) is a piece I made after 100 Strange Sounds #42. As described in the blog on style analysis, the no-input mixer improvisation enhanced with SuperCollider has been my favorite electronic instrument for more than a decade. Large Intestine, as the title suggests, epitomizes my interest in noise, digital signal processing, and improvisation. I plan to play this work in as many concerts as possible in the future.

Touch (2014) is my kitchen-sink piece that pairs multiple sound objects with multiple effects. It’s a summary of 100 Strange Sounds, in which I bring random objects on stage and improvise the combination and sequence of sounds. The piece opened many doors to career opportunities in the 2010s as an electronic music improviser. The techniques and technologies I learned in performing and refining Touch became a source for future non-improvisational compositions for electronic ensembles. 

Technology

All three pieces mentioned above use a variation of a single SuperCollider patch, available for download at this link. And this linked PDF explains the hardware and software setup to perform the pieces (warning: it is a little outdated). 

When I run the patch, it creates a GUI with multiple buttons that trigger customized effects. I control the number and timing of the effects’ on/off states with a mouse click – No MIDI controllers or control surfaces. A few clicks, probably unnoticed by the audience, are enough because I wanted the listeners to focus on the interaction I have with the non-electronic objects on the stage. 

As for the hardware,  I use a couple of microphones for Touch, one audio interface, and a laptop. This article explains the gear I used over the past 11 years.

Technique

Like other improvisations, the key technique in performing solo live electronic music is listening. I listen for variations that the computer part adds to the acoustic instruments, then respond with another instrument or effects. Because I cannot play a scale or harmony with the instrument (like cabbage), the listen-and-react decisions are often non-musical and raw. “The current sound is long, so I’ll play short sounds next.” “I will go from a simple to a complex texture.”  “The sound is very high in pitch. I’ll complement it with a very low rumble.” I also ask questions and try to come up with the best answer on stage. “What happens if I granularize the chattering teeth sound?” “The plastic block sounds harsh. Can I make it harsher?” “What is common between a slinky and a coin sound?”  

Free improvisation focusing on reactions and questions is fun, but it can quickly lose control of the length and form. So I plan a specific gesture or sound combination for transitions. The Extension and Connection blog linked earlier has such an example in Touch.  

Annecdote

More than fifteen years of experience in improvising with live electronics forms the foundation of my musicianship. I identified myself as a composer after earning a PhD in composition in 2008, but it did not lead to a gig or collaborations when I moved to Philadelphia for my first job as a music technology professor. The dire situation led me to develop a solo set I can prepare and present quickly in any situation. The strategic change, fortunately, worked, giving me ample opportunity to refine my performance and improvisation techniques. 

These days, I am comfortable identifying myself as a composer-performer of electronic music. My sound may not be fresh or cutting-edge at this point, but I think I have a bit more to contribute to the current solo setup. Perhaps the contribution is a documentation and theorization. Perhaps it is just one more new piece!

More electronic music composition/performance/practice articles are found at the Computer Music Practice project.

Sans Trou Ni Fin (2025)

Sans Trou Ni Fin (without hole or end) is a collaborative work with Biba Bell. It was premiered on June 26th, 2025, as a site-specific movement piece. I made the music and designed the playback system. The show was about 45 minutes and had a total of four performances on June 26th and 27th, 2025.   

Form 

The show has six dancers, one reader, and a Detroit house with a remarkable design. Biba’s program notes below describe the experiences of audience members during the show. 

Sound Design and Composition

I visited the site a few months before the premiere, took notes and photos, and composed music. I made three different but correlated 10-minute pieces that will be played simultaneously on three sides of the center garden. I have also added a fourth sound that will be played back from a portable speaker. During the performance, a dancer walked with the portable speaker and visited the three sites. 

Below is a diagram showing a customized playback system for the show. It consists of three portable speakers, one subwoofer, a multi-channel audio interface, and a PC running Ableton Live. 

The tracks in the soundtrack album match the labels in the diagram.

The three places, the Library, Living Room, and Kitchen, each have their own music (tracks 3, 4, and 5), and Traveler intermittently visits them with a fourth sound (track 6, an abbreviated version of the original 30-minute file). The first track, named Sans Trou Ni Fin – Part I, is a simulation of all of the sounds playing together. Sans Trou Ni Fin – Part II is played at the last 10 minutes of the piece, where all dancers gather in the center garden. The windows to the garden are open for the last movement, allowing sound to travel with fewer obstructions. Part II also uses a subwoofer to add a low-frequency thump. During the shows, I was cueing the sound from a storage room, doors closed and hidden from the audience. 

The composition process consists of combining new and old techniques. SuperCollider codes used in End Credits, Save Point By The Lake, Tree Breezes, and Hold Drum became the starting points for the pieces. I edited the codes so that the resulting sounds are in the same key, tempo, and duration. For the ending, I added a slow version of Mellotron 7. During the rehearsal, the team wanted a 60-second-long transition sound to be played while the audience moved to another room. I quickly assembled the transition sound with a drone from Living Room. I did not upload the transition music.  

Remarks

Sans Trou Ni Fin was a second collaboration with Biba (info about the first collaboration is here). Biba brings out the beauty of the immobile space with the mobile human bodies. Her work has the best “here-and-now” experience a live performance can create.  And the performers, Hunter, Ta’Rajee, Matthew, Elizabeth, Aaron, and Chris, delivered it with 200%. I am grateful to work with the crew. 

Update 11/25/2025

One of the artists, Matthew Piper, wrote a beautiful article about the performance. Read about it here!

https://www.matthewjpiper.com/post/haunting-the-house-notes-on-dance-and-space

As for the documentation, the two performances are now available on Vimeo

Computer Music Practice – Presenting

Finishing a composition means the beginning of other work. Posting the audio files on the web is the first step in sharing my music, but it is not the only way to showcase the piece’s best aspects. Music for human performers is meant to be experienced in live concerts. Some generative music’s value is in creating and hearing multiple versions. As an electronic music researcher and teacher, presenting the algorithms, codes, and other relevant findings may be as important as sharing the music.

I do the above to present my work to reach a wider audience. In the Presenting section of Computer Music Practice, I provide more concrete examples of my efforts to do so. Electroacoustic performers interested in promoting their works, as well as curators interested in adding electronic music to their events, may benefit from reading the articles in this section.

  • Solo Performance: Solo performances account for the largest portion of my stage appearances. Performing solo electronic music needs specific preparations. The practice of preparing and presenting electroacoustic solo works changes over time, and I share a record of these changes spanning more than a decade. 
  • Electronic Ensemble: Practice and presentation methods for electronic ensembles vary widely, and there are few records about them. Proper documentation of the creative process helps the evaluation of the genre.  I share my approach to running an electronic ensemble so that those interested can use it as a reference.
  • Tools: Some of my pieces are written as a demo of computer music techniques. Those compositions feature research that could be applied to other people’s works. The articles in this section introduce tools and technologies that can be used and modified. Please credit the creator if sounds and codes made with the tools provided here are applied to a piece.  
  • Workshops: I enjoy providing opportunities to learn about tips and techniques of electronic music production and performance. I share teaching materials for in-person or virtual workshops on electronic ensemble and SuperCollider.

Live electroacoustic music, the genre of music in which I excel, is not well-known. It has relatively little historical context and resources for evaluation, or I am asking people I don’t know to attend a concert where they may not see the relationship between the performer’s actions and the sound. One way to mitigate this inherent challenge is to provide as many opportunities as possible to listen, create, and play electronic music. It requires more effort, such as running workshops and sharing tools. The entries in the Presenting section are my version of such efforts. 


Computer Music Practice (CMP) is an interactive and personal example of computer musicianship. Click each entry in the chart to read and listen to Joo Won Park’s computer music research.

Electronic Ensemble Repertoire – Classics

Here are three pieces I have presented regularly with the Electronic Music Ensemble of Wayne State (EMEWS). The repertoire’s codes, scores, or DAW project files are available online and are simple to set up and execute in terms of technology.  An ensemble director may make the piece presentable in one or two rehearsals with no extra cost for preparation or concert. 

John Cage, Four6

Four6 is an open-instrumentation piece suited for four electronic musicians. The performer is asked to prepare twelve different sounds before the performance. Then, they play the sounds according to the timeline dictated in the score. There are no tech specifications (any instrument is acceptable), and performers do not need to know how to improvise or read a traditional notation or improvise. 

I learned to play this at a concert organized by the fidget in 2012. Since then, the resulting sound of the quartet has been delightful to both the audience and the performer. In EMEWS concerts, the four parts were sometimes doubled to accommodate a large ensemble. The performers changed their twelve sounds for each practice and performance to keep surprising the other performers. 

I don’t have a link to the score, but they are easy to purchase. A nearby contemporary music performer friend probably has a copy. 

Alvin Lucier, Vespers

Vespers turns the acoustic space into an interesting instrument. I lead EMEWS to play this piece in the first weeks of the semester so the performers learn the musical application of space, resonance, and movement. The instruction asks the performer to walk around a dark room with a device that makes clicking sounds. The performer’s task is to find and share a location that makes the clicking sound interesting. In short, the performers become an organism with echo-location capacity. Any number of performers can play together.

The original instruction asks the performer to use a Sondol, but I don’t know what that is. So, I made a SuperCollider patch that makes clicks with controllable rates and duration. I added a feature to change the background color of the computer screen for an extra visual effect. I also thought a more directed performance might benefit the performers with little experience in experimental music, so I arranged a version with additional guidelines. The resulting scores and media are found here https://joowonpark.net/vespers/ 

Terry Riley, In C

Electronic ensembles can jump on the bandwagon by performing In C, one of contemporary music’s most popular ensemble pieces. For the electronic ensemble performers, I made a Logic patch that uses loop functions. Performers of any notation-reading level can play In C by clicking a loop at a desired pace. 

Pre-programmed melody and rhythm, stored as loops, let the performers contribute different musical aspects. I ask my ensemble members to experiment with timbre. The performers can double the track with a different patch, change the filter settings, add effects, instrument settings, etc. They are to explore the uniqueness of electronic instruments – what can an electronic instrument do that others cannot? 

Visit  https://joowonpark.net/logicinc/ for detailed instructions. I am positive that a similar loop setup is possible on Ableton Live and other platforms. 

Motivation Quadrants for Musicians

What motivates me to write or practice a piece? As I grow older with less time and energy, I must strategize what to do for the next research or creative activity. The decision-making process is multidimensional, but a simplified guideline helps me. I ask two questions before I commit to a project.

  • Do I want to do it?
  • Do I know how to do it?

Answers to these two questions yield four degrees of motivation plotted as four quadrants in a graph. My goal is to identify in which quadrant I start the project so that I can identify the level of motivation and amount of work. I also find that the answers to the above questions change at the end of the project, sometimes.  

I am most eager to work on a project that starts in Quadrant IV and ends in Quadrant I. Changing the “I don’t know” axis to the “I know” axis takes time and energy, but that process is what being a researcher, artist, and student is all about. Learning SuperCollider was an IV-I move. Going to graduate school to be a teacher was IV-I. Improvising on a no-input mixer was IV-I. Spending a few months of the COVID quarantine time to learn Mark Applebaum’s Aphasia was IV-I. 

Quadrant IV is also a fandom area. While some pieces move from VI to I, like Aphasia or Alvin Lucier’s Music on a Long Thin Wire, I don’t mind Jeff Mills’ Exhibitionist Mix 3 and Bach’s music staying in Quadrant IV. Discovering and admiring awe-inspiring pieces is what being a researcher, artist, and student is all about.  The permanent Quadrant IV pieces become motivations for new pieces as well. Cobalt Vase is my homage to Exhibitionist, and 847 Twins is my Bach fan art.  

Ideally, all projects should end up being in Quadrant I, where I am happy to do the work with the skills I know. Realistically, many works fall into quadrants II and III. Dismissing them is not always possible, especially when the projects involve benefits like money, graduation, future opportunities, etc. Some projects in Quadrant III move into Quadrant I through education and repeated experience. Many dance and sound installations were my III-I projects because I learned more about the benefits of collaboration as I got more experience and studied more. Witnessing students doing the III-I move is equally exciting as students doing the IV-I move in my music technology classes. 

In contrast to the III-I or IV-I move, II-I moves are much rarer. Projects in Quadrant II often stay in Quadrant II, and they involve extra motivational factors, like deadlines or funding, to accept and finish the project. Some projects move from Quadrant I to II due to burnout or changed interest. Such regression, however, was not always bad, as it pointed me to new artistic/aesthetic directions. I am currently not focusing on further developing free improvisation skills as I feel the plateau or burnout. This condition led me to make notated electronic music less dependent on an individual’s improvisation skills. My notated electronic pieces gain more performance opportunities nowdays, and I am happy to present both improvisational and no-improvisational pieces in a show. Music career is cumulative

Evaluating the need to start a project by asking two simple questions with four possible answers clarified my thoughts.  Perhaps I could extend this to plot listener reactions. I want the audience, colleagues, or commissioners to feel Quadrant I when they listen to my piece  (I want to play it, and I think I figured out the technology!). The audience feeling Quadrant IV could be good (I don’t know how he’s making that sound, but I want to try!), especially if they are scholars or performers. Learning opportunities and capable institutions abound for the audience in Quadrant IV. I hope my pieces do not fall into Quadrants II and III.